We also wanted to share our passion with as many players as possible, which is why we decided to create an assist mode. We wanted to home in on combat, making sure players must think about the best course of action and the skills at their disposal, but in a universe of our own. Of course this wasn’t necessarily the case when we started the Steelrising, but everyone in the team wanted to pay homage to this genre. A Soulslike gameįrom Demon’s Souls remake to Elden Ring, Soulslike games have captured players’ attention. For our latest game, Steelrising, our goal was to focus on providing a more action-oriented, deliberate, detailed, and fun fighting experience. Since our creation we have tried various styles of combat systems and learned something new with each game we’ve released. At Spiders, we love exploring different types of RPGs.
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